Genghis Con is proud to bring you these esteemed special guests.

Shane Hensley

image5

Shane and Michelle Hensley owned a game and comics store called Fun ‘n Games in Blacksburg, VA, while they attended school at Virginia Tech. During that time, Shane wrote for every major gaming company, including TSR, White Wolf, and West End Games, among many others.

In 1994, Shane started Pinnacle Entertainment Group, where he created the best-selling, award-winning Deadlands, Hell on Earth, Weird Wars, and later Savage Worlds and many of its settings. Since then he’s written dozens of books and several novels, and designed everything from card games to miniature games to computer games.

In 2004, Shane joined Cryptic Studios as a designer on City of Villains, the sequel to the smash-hit City of Heroes Massively Multiplayer Online Roleplaying Game (MMORPG). Shane enjoyed several wonderful years at Cryptic before moving to Arizona to become Studio Head for Superstition Studios where he was making an MMORPG based on Deadlands.

Deadlands was unfortunately cancelled when the parent company folded, but Shane went on to create a colorful casual game called “Zombie Pirates.” From there he moved on to Petroglyph Games in Las Vegas, Nevada, where he was Executive Producer for End of Nations.

Shane still runs Pinnacle with the help of many talented freelancers and partners. He lives in Chandler, Arizona, with his wife Michelle, their two incredible sons, Caden and Ronan Hensley, and far too many pets. He has a double-BA in History and Political Science, and an MA in Special Operations & Low Intensity Conflicts.


Steven S. Long

Steven S. Long 11-2017
Steven S. Long’s been involved in the gaming industry for over twenty years, during which time he’s written, co-written, edited, or developed over 200 books. He got his start as a freelancer for Hero Games, for whom he wrote several books in the mid-Nineties. He soon branched out into working for other game companies, such as White Wolf Game Studios.
 
In 1997, Steve quit his job as a practicing trial lawyer to try game writing and design full-time. During this time he worked as a freelancer for lots of companies, including White Wolf, Pinnacle Entertainment Group, and Last Unicorn Games. His work on Last Unicorn’s Star Trek RPG lines earned him a full-time job with the company as Deep Space Nine RPG Line Developer. He held that job for about fifteen months, until Wizards of the Coast bought LUG. He then became a Designer for WOTC, working on (among other things) the Wheel Of Time RPG.
 
After leaving WOTC in December 2000, Steve was hired by Decipher, Inc. to work on its new Star Trek and Lord Of The Rings RPGs. He contributed substantial portions of the two Trek core books, but spent most of 2001 writing nearly all of the LOTR RPG, for which he won his second Origins Award for Best Roleplaying Game of the year.
 
In 2001, Steve became part owner of DOJ, Inc., the company that bought Hero Games. From 2001 to 2011 he was HERO System Line Developer, writing most of the 110 books the company produced during the decade, and handling editing and other creative matters. Currently Steve is back to freelancing and is exploring the brave new world of self-publishing.
 
In addition to various gaming-related projects Steve has spent the past several years working on Fantasy fiction, with about a dozen short stories published so far and a novel perpetually in rewrites. In May 2015 Osprey Publishing released his first major nonfiction work, a book about the Norse god Odin. He’s currently working on a comprehensive book about world mythology.
 
Steve, who’s single and in his early 50s, lives in scenic Greensboro, NC. He’s a graduate of Duke University and Duke University School of Law (go Blue Devils!). During those rare moments when he’s not doing something related to writing or game design, his hobbies include reading, collecting fountain pens, collecting antique maps and travel guides from the 1920s and ’30s, spoiling his cat Persimmon, pontification, and being a curmudgeon.
 
You can find out more about Steve and what he’s up to at www.stevenslong.com.

Saving Throw

savingthrowwhite325by150
MeghanCaves

MEGHAN CAVES

Meghan Caves is a castmember and producer for Saving Throw, a liveplay RPG channel. On Wildcards, the Deadlands: Reloaded show, she played the huckster Rosaleen S. Byrne . As well as AVA, the avatar of a water goddess, on the D&D show The Ironkeep Chronicles! She was also the GM for an RPG version of the popular boardgame Mysterium.

DomZ_cast

DOM ZOOK

Dom is the executive producer and co-founder of Saving Throw Show, an online RPG channel which focuses on sharing the hobby through exciting and cinematic gameplay, with a focus on instruction. He is also a castmember on Wildcards, the channel's exclusive Savage Worlds show.

eric_reichertCAST

ERIC REICHERT

Eric is a Twitch variety streamer and video editor out of Los Angeles. He plays Alton Newbury on Saving Throw Show’s Ironkeep Chronicles and has GM'd D&D, Pathfinder, Delta Green and Goblin Quest shows as well for the channel..

IMG_7347

JORDAN CAVES-CALLARMAN

Jordan Caves-Callarman is a producer and GM for the Twitch channel Saving Throw. He has always enjoyed making up games for his friends to play ever since he was a kid. Jordan is the GM for the Deadlands: Reloaded show Wildcards, which will soon be beginning a new ETU campaign!


Darrell Hayhurst

35225686_1841768719179167_3052625955269902336_n

Darrell worked in tech, project management, and quality assurance before becoming a full time game designer and writer.

Darrell's first published game was Hard Vacuum in 2000. He contributed to Ninja Crusade 2nd Edition, Codex Infernus, and Savage Rifts before joining the project to revive Torg. He's written extensively for Torg Eternity and is now the developer for the line.

Darrell works in Tucson, Arizona, and actually enjoys the weather there. His goal is to continue making new friends and writing quality games and adventures. He still can't believe how lucky is to earn a living doing what he loves.


Pine Box Entertainment

Pine Box Entertainment logo Cropped
lapp

David Lapp: Pine Box Entertainment Community Manager
David Lapp is Pine Box’s community manager. He's got a long history with Doomtown, having played since the original CCG. In 2016, he became Marshal (World Champ) and was brought on board due to his intimate knowledge of organized play and standing in the community. The cool tournament series are his brain children, and community events are his bread and butter.

christine-300x300

Christine Lapp: Pinnacle Entertainment Group Customer Service Representative
Christine is a lover of dogs, beer, unicorns, and everything table top games. She also enjoys visiting places that require hiking up both hill and mountain trails to see the sights. When not traveling and playing games, Christine is often helping her husband David over at Pine Box Entertainment. (She is the Pinky to his Brain! “Narf!”)

received_271602266835602
Richard Carter: Doomtown Lead Designer
Richard Carter is the newly ascended Lead Designer for the Doomtown: Reloaded card game. Richard dropped out of playing Magic: The Gathering back in 1998 to pick up the first version of Doomtown, and through Doomtown, discovered the gaming conventions. He became friends with the Alderac Entertainment Group (AEG) team and moved through playing just about all their other CCGs (Legend of the Five Rings, 7th Sea, Spycraft, and Warlord).
Richard became a bit of a fixture in the Warlord community, even becoming Brand Manager of the game for a period in 2007. But Richard never stopped playing Doomtown. After the original game was shuttered in 2001, the player community kept holding tournaments at major conventions. Richard continued to play the game locally and ended up winning four “Championships” during the intervening years before AEG brought Doomtown: Reloaded back officially in 2014.
After some mixed tournament showings, Richard went on to become the Marshal (World Champion) in 2017 and finished in second place at the 2018 North American Championships before taking on the lead design reins moving forward.

Gilbert Gallo

Bari, Italy

image3

Like any superhero wannabe, Gilbert has a secret identity: during the day he helps people with his healing powers, while at night he creates fantastic universes where incredible characters live out amazing adventures! For some years now he has devoted himself to writing manuals, settings, and adventures for tabletop RPGs. Currently, he works as a freelance for a number of publishers.

He has created and contributed to more than 20 titles published in several languages, among them English, Polish, and Italian. A sample of his RPG work:

Rockopolis (Minòs Games - 2018)

Buccaneer: Through Hell & High Water (Yellow Piece and Fabled Environments, 2017)

Olympus Inc. (Fabled Environments, 2017)

Kung Fu Adventurers! (GRAmel, 2016)

Darkmoor (Acchiappasogni 2015)

Voodoo Pirates (GRAmel, 2015)

Mythos Savage Worlds edition (Mystical Throne Entertainment, 2013)

Cyberpunk V3 Italian edition (Stratelibri, 2008)

He’s the proud father of two children who are his greatest source of inspiration. Besides RPGs he writes novels, comics, and a lot of crazy projects that could save the world from the next alien invasion.


Karl Keesler

48366865_2216477431974053_8834521056677986304_n
Karl Keesler is an award winning Art Director that started in the gaming industry in 2002 with United Playtest. He was the “Layout Guy” on Gaming Frontiers, a d20 magazine. From there he partnered up with the guys at Dog House Rules and took his passion for graphic design and gaming and turned it into a Gold ENnie in 2004 for Best Electronic Product for their flagship book, Sidewinder: Recoiled. He continued to work on numerous page layouts and logo designs for Dog House Rules’ Frontier Towns, The Fort Griffin Echo, Buckshots, Six Guns, Quick Quests and the all new Trailer Park Shark Attack!; garnering multiple ENnie nominations.
Recently he has taken his love for gaming and graphic design and has worked with companies like Atomic Ninja Studios, Fabled Environments, Mythic Gazetteer, Yellow Piece Games, Just Insert Imagination and Pinnacle Entertainment Group; in which he did the Trade Dress for the new Savage Worlds Adventure Edition and the upcoming Savage Worlds Companion books.
Over the past years, Karl has taken his love of graphic design, pop culture and Savage Worlds to newer heights with running his unique convention games such as his League of Extraordinary Gentlemen adventure series, Ghostbusters meets the Goonies, Men in Black and Mystery Men. He likes to make his games eye-catching and exciting with custom designed maps, one-of-a-kind miniatures, terrain, specially designed character sheets and original Benny ideas.
When he isn’t working on his next art project, gaming or creating props he is enjoying life in sunny South Florida with his wife Kathy and their dog Rita.

Scott A Woodard

10398981_1189395448463_6675072_n

Scott Alan Woodard is an award-winning TV & radio promo writer/producer, author, scriptwriter, table top roleplaying game designer, copywriter, editor, voice actor, and podcaster.

Originally introduced to roleplaying games thanks to a gifted copy of the Holmes’ blue box edition of Dungeons & Dragons, Scott hasn’t looked back since, believing that RPGs are the “pinnacle” of the tabletop gaming experience!

Career-wise, Scott has worn a number of oddly-shaped hats over the years ranging from practical special effects fabricator and puppeteer for the film industry to TV and radio promo producer, voice actor, author, playwright, and yes, game designer. He is one of only five Americans to have written officially licensed Doctor Who in the form of three audio adventures for Big Finish Productions, he won several awards for his on-air marketing work for the Kids’ WB TV network, and his latest non-fiction book, Cinema and Sorcery, is a massive guide to sword-and-sorcery films from the silent era up to the present day.

Scott’s first project for Pinnacle was proofreading a few chapters of Deadlands Hell on Earth: Reloaded which then led to his editing Deadlands Noir and eventually writing duties on The Sixth Gun and Flash Gordon.

Scott currently lives in Los Angeles, CA. Follow him on Twitter and Instagram at @sawoodard


Charles White

40685434_10215570664927295_8876130545222811648_n

Charles White is the co-founder of Fabled Environments, a multiple Ennie-nominated modern cartography company that is both a Savage Worlds and Pip System Licensee. Fabled Environments is the proud publisher of Olympus Inc, Buccaneer: Through Hell and High Water and Monster Hunter Club lines for Savage Worlds.

Charles is the author of Ultimate Medieval Guide: Knights Templar and Co-Author of both Olympus Inc and The Pelion Report (in development). He is also a contributing author on Buccaneer: Through Hell and High Water and is the author of several adventures as well as numerous articles on religion and gaming.

Charles is a graduate of Lutheran Theological Southern Seminary with a Master of Arts in Religion and Master of Sacred Theology (Advanced Masters) focused on American Religion and Culture. He is married with two lovely two-legged children and three four-legged children. When not running Savage Worlds for his home group or working on projects for Fabled Environments, Charles enjoys reading and his work within the organ donation community.  Charles is attending with the assistance of the Rocky Mountain Savages, LLC.


Jeff Dee

jeff_dee_portrait_2016

Jeff Dee has worked in the gaming industry for over 35 years.  His artwork has appeared in numerous games and magazines, including TSR's Deities and Demigods (as well as many AD&D modules and other early TSR products), Villains & Vigilantes, adventures for the Star Wars RPG from West End Games, and others. He co-designed Villains & Vigilantes, TWERPS (The World's Easiest Role-Playing System) from Gamescience, and Cavemaster the Stonepunk RPG from UNIgames. Cavemaster won the 2013 Three Castles Design Award at NTRPGCon. Jeff has also worked in the computer games industry on games such as Ultima VI, Master of Orion, Master of Magic, and Wing Commander. He was the art director on Ultima VII, and the lead game designer on The Sims: Castaway Stories.

Jeff currently works as a game design consultant, and operates two paper game publishing companies: Monkey House Games with V&V co-creator Jack Herman, and UNIgames with partner Talzhemir Mrr. UNIgames’ latest products are ‘Bethorm: the Plane of Tekumel’, which reintroduces the first tabletop RPG setting ever published from TSR’s ‘Empire of the Petal Throne’ (1975), and the latest from Monkey House is ‘Mighty Protectors’, the 3rd edition of V&V.

www.monkeyhousegames.com

www.unigames.us


Tonya Woldridge

TMW Photo

Tonya Woldridge is the Organized Play Manager for Paizo, Inc., overseeing the Starfinder Society Roleplaying Guild, the Pathfinder Society Roleplaying Guild, and Pathfinder Society Adventure Card Guild organized play programs.

A long-time gamer, she started playing RPGs in high school. Over the years, some of her most frequent games played were 2nd Edition AD&D, Earthdawn, Champions, Shadowrun, and D&D 3.0/3.5. She started Pathfinder with the launch of the beta and has stuck with it ever since.  After attending the third PaizoCon UK, she was hooked on organized play and spent several years volunteering for the Pathfinder Society, first as a Venture-Lieutenant in the United Kingdom, then as a Venture-Captain in Canada, before joining the team at Paizo.

Tonya counts herself fortunate that her family enjoys gaming! Her husband, a Master Sergeant (retired) in the United States Air Force, and 2 children are all avid board gamers and role-players.


Sean Owen Roberson

112019PortraitB

Sean Owen Roberson served in US Air Force military intelligence – where he earned lots of cool medals and qualified as an M-16 marksman – and recently earned a bachelor’s degree in game design and production from the University of Texas at Dallas.

Sean has been avidly playing tabletop roleplaying games and wargames since the early ’90s and has the dubious distinction of having managed both a Games Workshop store and a GameStop in years past. He has written adventures for Warhammer 40,000 Roleplay: Wrath & Glory, and is currently a lead developer on the Savage Rifts® line of products for Pinnacle Entertainment Group. He was the primary writer of the upcoming Empires of Humanity sourcebook for Savage Rifts® and has multiple projects brewing.